

It’s very complicated to describe how I felt while playing through the admittedly brutal aspects of Gods Will Fall. If you haven’t locked that health in, you better get your affairs in order. It doesn’t matter if your shadow health is through the goddamn roof. However, these increases are essentially “shadow health” that has to be locked in, to become active. Once these strikes are registered, the vigor bar will rise. Vigor is essentially each fighter’s health bar, except it can be refilled during combat by successfully landing combos. The biggest key to success is paying attention to the vigor bar while in battle. Lastly, polishing off a stage will also result in a bevy of new weapons and gear being heaped upon your party, which will once again buff each combatant’s stats even further. If a character is scared of a specific god, their stats may temporarily drop while in that one dungeon. However, this can also go the other way as well. For example, if two characters have developed a close bond, if their friend is captured, they suddenly will experience a boost in vigor and/or strength. Teammates will even form relationships amongst themselves, which can also lead to some interesting and unanticipated side effects. To help counter the scaling of powers, clearing out a dungeon can either buff or decrease the stats of party members, depending upon what happened in their last run. On the other side of the coin, in Gods Will Fall, the death of a god also can have a large impact on the remaining stages, by both leveling up the abilities of remaining enemies and throwing in additional baddies, to boot. Unfortunately, if a party member falls victim to a finishing move, they are now dead permanently. For one, all team members that have already been captured in that specific dungeon will now be freed. Slaying a god actually has a couple of different results. Seized units are then trapped in purgatory until they are rescued by a fellow team member. Any character can either be captured or killed while attempting to individually tackle each of these uniquely designed stages. The entire map is freely available to explore, and dungeons can be taken on in virtually any order. I know that might sound a bit confusing, but trust me when I say it actually makes a ton of sense.Īs a team, this randomly generated band of misfits will traipse across the countryside, picking fights with whichever holy entity strikes their fancy. Rising in opposition is a band of Celtic heroes, that you control, both collectively as a team and individually in battle. If you angered these regional deities, you could expect to be dispatched quickly and brutally. In this version of history, gods rule over humanity with a brutal, closed-fist of injustice. The narrative arch reads a bit like a mythical tale, mirroring the likes of the Greek and Norse that preceded them. You know, like in a life-sucking parasite, kind of way. Fortunately, once I was able to get through the first few hours of wanting to punch the wall, the experience started to grow on me.

As someone who has traditionally gotten my dick kicked in by the “Souls” genre, I certainly had my concerns. Sadly, there’s likely a third faction of folks who share the gut instinct that I had, voicing heaping doses of, “fuck this shit,” while cursing it with the burning passion of a thousand suns.įortunately, if you are trying to review a game professionally, you need to put far more effort than a cursory glance at the core mechanics. As such, there are going to be countless folks that love it for the challenge, and just as many that hate themselves enough to see find endless aggravation enjoyable. I’m pretty sure that Gods Will Fall is the by-product of throwing the “Souls” and “Roguelike” genres into a blender, just to see what in the unholy hell would come out the other side.
